Rpg

Multiplayer Magic, except turns are decided by a separate turn deck. GM plays without a deck, with as many player slots as needed.

When a player loses the game, they shuffle all cards they own in any zone back in their library, remove fifteen cards, and start from nothing. No mulligans.

When a player causes a planeswalker to lose the game (GM or ally), they open a booster pack and put it in their hand. It becomes part of their deck.

After the final boss, the last player to stand wins the campaign.